Today we're taking a look at all the Basic allies Marvel Champions has given us thus far. Who are the most thematic, most powerful, or just the most fun to play? Let's rock and roll.
evel in villains. However before I join the complaints on social media towards this, I think its important to remember how insanely powerful the two heroes that arrived beforehand, Quicksilver and Scarlet Witch, are. Its a balancing act of increasingly great heroes matched up against ever stronger villains that will keep the game alive and going moving forwards.
With so many of us now enjoying the Galaxy’s Most Wanted box, it is becoming clearer which cards are the ones you want to see in your hand when The Collector is bearing down on you. Having played through the campaign with both characters, I can honestly say I love both of their designs, either tinkering and charging with weapons in the midst of a crisis with Rocket (does anyone have any tape?) or growing at a gargantuan rate as the lovable Groot. I try to remind myself that I shouldn’t be bench marking their overall power levels against the likes of Quicksilver and Doctor Strange and just enjoying the ride and what their cards bring to the game.
I love it when new Marvel Champions articles drop. The electricity of a new hero, villain, or campaign dropping is electric. The new mechanics get the brain flowing about new ways to interact and overcome these challenges. How will this card interact with that card? What’s the ruling on that new keyword?
There’s been a lot said about the Obligation cards in Marvel Champions. The biggest complaint of these cards is how ‘same-y’ they can feel. That’s a fair criticism as almost of all of them share the same option on the first half of the card: you have the option of flipping to alter-ego form, then if you do (or are already there) you can remove your obligation from the game by exhausting. It’s the second half of the card that offers a unique option.