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Disney+ MCU Reflections Issue #34: “Hawkeye” Episode 2

Call it a second helping or call it pacing - however you decide to frame it, the second episode of Hawkeye dropped on the same day as the first one! So grab another slice of pumpkin pie and cozy up with your favorite wealthy, martial arts trained archer with access to futuristic technology who investigates… Continue reading Disney+ MCU Reflections Issue #34: “Hawkeye” Episode 2

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Disney+ MCU Reflections Issue #33: “Hawkeye” Episode 1

Much like a certain arrow shooting Avenger, I have returned after a brief hiatus just in time for the holidays. You may have thought that it was too early for Christmas movies when Hallmark kicked off their lineup of holiday films earlier this month (does the Hallmark channel exist outside of the months of November… Continue reading Disney+ MCU Reflections Issue #33: “Hawkeye” Episode 1

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Playing Off-Meta in Standard, A Quick Look at Orzhov Control

I've been playing since the Ice Age, literally, and I've seen the ebbs and flows of fun Standard formats and just awful ones. In the days of Cawblade, prior to the banning of Stoneforge Mystic and Jace, the Mind Sculptor, garnered more than 50% of the metagame. My first big tournament win was with Burning Psychatog, a simple Dimir control deck that splashed Anger for the Upheaval turn, and 6 of the top 8 also played the same deck. Does anyone remember Pickles from Time Spiral? Rebels in Masque? Siege Rhino meta? Thragtusk? And so on and so forth, for just about every Standard format. So when I hear is the Standard format is so unfun, I wonder, what is fun? The last great Standard, in my opinion, was Innistrad-Return to Ravnica. And since then we've had to deal with energy from Kaladesh, Teferi, all of Eldraine, and the Ikoria companions. And now, Mono-Green/Gruul/Temur and URx Dragons/control make up close to 50% of the meta powered by 3 main cards: Esika's Chariot, Goldspan Dragon, and Alrund's Epiphany. After those, there's also the multitude of Mono-White Aggro.

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Marvel Champions Hero Kit Theming, Issue #1: Black Panther

In this new series, I'll be going through each hero in Marvel Champions to comment on the theming in their signature set of hero cards. I'll assess each of the different cards in the hero's kit and then give a rating on how well that card represents the character and their abilities. Finally, I'll give an overall theme rating for the hero. The ratings range from A-F. I'm not using an S-rating because that's typically used in power ratings. This list is simply commenting on the theme of the card. Additionally, the effectiveness of a card in play is not inherently related to how well it is themed, though there may be exceptions to this. This isn't meant as a strategy guide, but maybe it will help you enjoy the theming around these heroes more than you did before.

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The Most Open Modern Metagame Ever?

It's been a bit since my last article, and while I have sat back and kept a general eye on how Modern has been going, so much of the Magic Twitter drama has been focused on other formats. While it's been quieter about Modern, one of the most common refrains I have been hearing the last couple weeks is just how wide open the format feels. Sure you can register one of the Top 10 decks I will be discussing today (at least according to Goldfish) and probably have a decent night against a lot of opponents, but even decks outside the Top 10 can show up and wreck face. Modern is definitely a format where your matchups matter....a LOT...but given how in the last few years we would often see multiple decks above 10% of the meta and 4 or 5 taking up over 60% just by themselves, it's refreshing to see more variety.