With the introduction of Trish Scarborough in The Innsmouth Conspiracy (TIC) deluxe expansion, I believe many of us in the AH:LCG community were already deck-building and coming up with various ways to play her character. With an intellect and evade of 4, she truly made investigating fun. With a wide array of player cards in TIC that really utilizes Trish's abilities and skills, she was THE investigator to play in TIC campaign. Heck, I might just play her character for my other campaigns too. Just maybe not Carcosa for the time being. Yeppp... too many will tests in that campaign. In this article, I plan to share my experiences with using Trish in TIC. I want to discuss her strengths and weaknesses along with cards that synergises well with her abilities.
I love this game, and besides discussing about game strategies, thematics and narratives, I believe that game components are just as important as well. I mean, taking care of your game components is also another aspect of loving the game...right? So, in this piece, I will share about the coin capsules I use for my chaos tokens along with some additional suggestions. Hyperlinks are included so that you can easily assess some of the sites that sell these components. All of which will help to prolong the lifespan of your game components and amplify your gaming experience of Arkham Horror: The Card Game.
We don't really get or hear much of those 'glorious' moments when playing Arkham Horror...and even if we do, half of the time, we realize that we must have played the game wrong, misread and interpreted the rules, or we get way too excited that we forget to perform certain set up's in the game.
Most people who think of card games, think of competitive card games like Magic The Gathering. While Arkham Horror is a cooperative game, there is still an element of a common opponent brought in through the encounter deck. Given that, we can use terms and archetypes from competitive games to help us better understand how to “win” at Arkham Horror. The most common archetypes are aggression, control, combo, and tempo. This month, we’re going to talk about aggression (“aggro”) decks, and how to win before the encounter deck gets a chance to screw you over.
Awhile back, I was able to purchase The Dunwich Legacy deluxe expansion, and each month after that, I was scouting for the 6 Mythos packs. I was able to collect all of it by April to begin a new campaign.