Article

Arkham Horror LCG Deck Classes, Issue #1: Aggro

Most people who think of card games, think of competitive card games like Magic The Gathering. While Arkham Horror is a cooperative game, there is still an element of a common opponent brought in through the encounter deck. Given that, we can use terms and archetypes from competitive games to help us better understand how to “win” at Arkham Horror. The most common archetypes are aggression, control, combo, and tempo. This month, we’re going to talk about aggression (“aggro”) decks, and how to win before the encounter deck gets a chance to screw you over.

Article

Arkham Horror – Committing Cards: How, Why, and When?

When I first started playing the Arkham Horror LCG, I didn’t understand the point of skill cards over assets that boost your skill value. I also didn’t understand the point of committing non-skill cards to tests—why would I give up this event card when I could play it for a benefit? I just didn’t see the point of temporary boosts to your skills.

Article

The Librarian Who Went Solo

In my previous post, I was writing about my experience with The Innsmouth Conspiracy, scenario 1 & 2. Normally I would continue writing about it, but it's been real hard to obtain the mythos packs here in Malaysia. I've just recently got some of them, so stay tune for a write up about the upcoming scenarios. In the mean time, here's a sneak peak of the adventures of Stella Clark in the Devil Reef.