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True Solo or Dual-Handed Solo in Arkham Horror – The Card Game, Issue 1: True Solo

True Story: I only started playing this game because my significant other convinced me to give it a try. She had watched the tutorial videos and read reviews and told me how great she 'THOUGHT' the game was, and that she wanted to play it. I bought the game and we tried it a few times. She is a Quick Learner *wink*, so she picked up the rules easily, while I struggled at first. She basically taught me how to play the very basics of the game. However, she soon found that the game wasn't really her cup of tea. She is fan of escape room and investigation sort of games, and she taught that Arkham Horror - The Card Game would be that game for her. To an extent, this is a game of investigation, but I think her expectations were that of escape room styles.

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The Path to Carcosa Expansion: My Desirable Dwelling

As mentioned in previous articles, I have been playing this game for a good year now. I’ve only bought one complete set of expansion: The Path to Carcosa. It took me a few months to get hold off all the expansions, including ‘The Return to the Path to Carcosa’ expansion. In fact, I am writing this a day after completing the campaign. I lost.

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Tentacle & Elder Sign Tokens, A Tale as Old as Time

Perhaps this is one of the toughest element of the game, knowing that every time your hand reaches in to the chaos bag, there is a chance that you will definitely reveal that red token. Without the right cards to help cancel or mitigate the effect, there's nothing else you can do but fail.