In my previous post, I was writing about my experience with The Innsmouth Conspiracy, scenario 1 & 2. Normally I would continue writing about it, but it's been real hard to obtain the mythos packs here in Malaysia. I've just recently got some of them, so stay tune for a write up about the upcoming scenarios. In the mean time, here's a sneak peak of the adventures of Stella Clark in the Devil Reef.
With the release of the latest deluxe expansion, The Innsmouth Conspiracy, I for one could not have been any more pumped to get my hands on a copy. When it was first announced sometime in Q1 of 2020, I think it brought a beacon of hope for most Arkham Horror players who were stuck in quarantine, hoping to get more content for this game and FFG delivered. I remembered watching the FFG announcement and sneak peak. The introduction of new mechanics in the game such as flooded, partially flooded locations, and the newly critical introduction of cursed and blessed tokens into the game. Of course, not to forget new investigators and player cards that will work with the new blessed and cursed tokens.
I’ve talked about Stella Clark, the Letter Carrier’s backstory before, and how she is a very welcome addition to the Arkham Horror Files roster, so let’s jump right in and talk about her deck.
After sleeving all my cards from the core box and storing all tokens in containers, it was nice to know that everything fitted just nicely in the core box itself. This was back in late 2018 when I first bought the game. Fast forward to 2020, I was able to purchase all the Carcosa mythos pack and that's when I realized, I needed a bigger box. Sure, I could...
One of the few scenario with the most insane amount of replay-ability has got to be 'The Pallid Mask' from the Carcosa expansion. If you would like to know more about the Carcosa expansion, including the 6 mythos packs, you can find it here. The key feature of this scenario that makes for the insane replay-ability is the fact that you will never know which location you are encountering. That is because there is no fixed location in this game. Every time you discover a new location, you will be asked to reveal new locations adjacent to each other, determined by the card itself. To make things harder than it already is, you cannot enter new locations without spending clues.