Today we're taking a look at all the Basic allies Marvel Champions has given us thus far. Who are the most thematic, most powerful, or just the most fun to play? Let's rock and roll.
evel in villains. However before I join the complaints on social media towards this, I think its important to remember how insanely powerful the two heroes that arrived beforehand, Quicksilver and Scarlet Witch, are. Its a balancing act of increasingly great heroes matched up against ever stronger villains that will keep the game alive and going moving forwards.
With so many of us now enjoying the Galaxy’s Most Wanted box, it is becoming clearer which cards are the ones you want to see in your hand when The Collector is bearing down on you. Having played through the campaign with both characters, I can honestly say I love both of their designs, either tinkering and charging with weapons in the midst of a crisis with Rocket (does anyone have any tape?) or growing at a gargantuan rate as the lovable Groot. I try to remind myself that I shouldn’t be bench marking their overall power levels against the likes of Quicksilver and Doctor Strange and just enjoying the ride and what their cards bring to the game.
I love it when new Marvel Champions articles drop. The electricity of a new hero, villain, or campaign dropping is electric. The new mechanics get the brain flowing about new ways to interact and overcome these challenges. How will this card interact with that card? What’s the ruling on that new keyword?
One of my favorite things about Marvel Champions is, how cheap the game is to collect and own compared to other titles I've played. If you set out the initial investment, you're looking at fifteen pounds or dollars, roughly, to get a new hero every 4-6 weeks on average with the odd campaign expansion box thrown in now and again. So if you're starting from scratch though, assuming your first purchase is the core box and your second is the Rise of the Red Skull campaign, which packs should you prioritize?