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It Is Your Destiny – A Star Wars: Destiny Retrospective, Issue #1: Awakenings

At the FFG World Championships in 2016, Fantasy Flight Games launched a new CCG, their first in almost a decade, Star Wars: Destiny. A two-player game spanning all eras of the Star Wars storyline, which let players pit Rey and Qui-Gon Jinn, against Jango Fett and Kylo Ren, if they wanted by playing characters, ships. weapons, and mysterious force abilities, fighting across the battlefields of the galaxy.

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My Transformation Card Picks

Having a print and play set drop from FFG was a very welcome surprise! I just want to take a second to thank FFG for this. They didn’t have to do this, and I don’t think anyone expected to get this type of content from FFG with them ending their support for the game. Thank you FFG! Here are the cards I’ve got some games in with and my early thoughts:

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Awakenings Reprints Which Could Have Lead To a More Balanced Convergence Meta

Reflecting on the Convergence block meta (the last 3 sets), prior to the release of the recent Gandork Holocron/Holocron and the latest RRG, many of the top meta decks were three wide. Anyone who knows me, or was a regular listener to the I Rebel podcast knows that two-wide middle-middle is my type of Destiny. I don’t think I’m alone in that statement. I believe many people fell in love with the game playing this archetype. 

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What Might Have Been….

Like a lot of people who read these columns and follow the I Rebel podcast, I was a little sad when the news confirmed that Star Wars: Destiny was officially canceled, but not that surprised. Production delays coupled with the challenges of making the dice and packaging them together all combined to make it an easy decision for those in the organization that make those calls.  So right now, we are not going to lament on that this time but talk more about which characters we might have seen (and in fact may yet see in Wild Horizons).