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Telling a Story Via Deckbuilding

Previously, I shared the significance Star Wars has in my life. I likened the Disney acquisition to losing a beloved pet and taking time to grieve before getting a new one. I went on to explain how Star Wars: Destiny is the "new puppy" which revived my engagement with the Star Wars galaxy. I promised to explain how my concept for Tales of War intends to be the bridge between competitive game-play and thematic story-telling. I'm sure we can agree, I've kept you waiting long enough.

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Star Wars: My puppy died, and I wasn’t ready for a new one until now.

For fifteen years I've had a love affair with Star Wars. For context, I began reading the adult Expanded Universe (now Legends) books in the third grade. The trilogy of my childhood was the prequels. At six years old, I knew there was a relationship between my Star Wars and what I later found out was actually the original Star Wars. At six years old though, the closest word to "parody" I knew was "spoof." I thought the original Star Wars was a spoof of the real Star Wars. Talk about a misconception! During my adolescent years and into my late teens, I felt like I grew up with Jacen, Jaina, and Anakin Solo. I was dismayed that Ben Skywalker had so much potential but was lead astray. I was excessively invested in the EU emotionally. The movies were alright, and I respect them for the part they played in laying the foundation, but my heart was in those books. Then Disney happened