Welcome to the 4th and final piece of my set review of Modern Horizons 2 from a competitive point of view. I hope you have enjoyed what I've written so far, and just know, it's an awful lot of words, URLs, and images. It's also a lot of fun, so let's dig into the Black cards!
We're back, exploring the expansive world of Magic's latest set, injecting flavor and power directly into the most popular constructed format, Modern. Today's menu includes Artifacts, White, and Blue cards, and I hope you are saving room for dessert, because the final part will cover Black, Red, and Green, the colors of "Jund People" everywhere.
In the first part of this article series, I talked about all of the Printed Into Modern cards. These were the cards that many of us used to play and have sometimes huge nostalgia for. Now we can consider using them in our favorite Modern decks or to use them as build arounds for whole new ones. This time I'm going to write about all of the brand new cards that feel like they were aimed at Constructed. As stated before, I'm skipping the cards that feel like they only exist to make a draft run smoothly and while I may mention Commander or Pauper a time or 2, generally I plan to stick to what will fit into current decks or could show up places if things go a particular way in the metagame. So without further ado....
Everyone loves preview season, although it feels like one is always just around the corner these days with as much product as Wizards is producing. That's ok though, it gives us plenty of things to write about, and I always like getting to check out new cards. Prerelease events are the best, because then I'm getting to be one of the first people outside of Wizards to get to play with the new cards. Minus everyone playing online, because everything is there so much earlier now.