Written by Andrew Grandstaff We are now in the second age of Keyforge and with that, we have gotten a lot of new organized play information. Overall FFG has given us a nice outline of what organized play is going to look like with most of the details relating to the lower level events or… Continue reading The Beginnings of Organized Play
Tag: KeyForge
Rules Reference Guide 1.2 Thoughts
Written by Andrew Grandstaff There was a big rules update and I’m sorry I was slow to get something out about it.
Library Access Denied
Written by Andrew Grandstaff Last time I talked about how to pilot the Library Access combo decks, today I am going to talk about how to take it down. It is important to remember the goal of these decks is to have 0 cards in both their discard pile and deck along with having at… Continue reading Library Access Denied
Library Access Combo Guide
Library Access Combo Strategy Guide The most important thing to remember when sitting on either side of this combo is to remember the ultimate goal of the combo player is to have 0 cards in their discard pile and 0 cards in their deck.
Call of the Archons House Review: Shadows
Shadows is the current top dog. It has a lot of steal, elusive, removal, and a good amount of raw aember generation.
Call of the Archons House Review: Sanctum
Sanctum creatures are the biggest bullies of the board. Their above-average power and armor means that most low power creatures your opponents control won't have a significant impact in combat.
Call of the Archons House Review: Mars
Mars seems like a really strong house. There are some competing forces within it though.