What? No, I said WHY Klaw, as in the second scenario from the Marvel Champions Core Set.
Welcome new readers and returning readers. Thank you for taking time out of your day to read our spoiler article. Also thank you to FFG for sharing this spoiler with us and allowing us to share it with you. Without farther ado, here it is....
Today I want to share two deck lists I am iterating on that share a common theme: buffing allies and resource generators. The first deck is just one that I built for fun because I thought a solo deck that revolves around a team-up of Captain America and Hulk would be satisfying in a punch-everything-in-the-face kind of way. The second was an attempt to build a deck around my favorite probably-not-worth-it-yet card, Vision, using Thor's God of Thunder to provide the needed resources.
FFG Live held a live stream yesterday, April 2nd 2020, with Evan Johnson and Michael Boggs spoiling cards and details from the upcoming Rise Of Red Skull story box for Marvel Champions. It was then followed up by this article on the FFG page. Let's go through some of the big reveals and what implications they hold for the future of the game.
This is a follow-up to my previous article about running a demo or teaching game of Marvel Champions in a convention-type setting. That article focused on the preparations like deck building and how to present the hero, aspect, and scenario options to the players. In this article, I will cover how the events actually went and give some tips for teaching the rules at the table.
This weekend I will be running two sessions of Marvel Champions at the Mace West Tabletop Gaming Convention in Asheville, NC. This article will cover my planning and preparations for the event, and my next article will cover specifics of how I ran the games and notable things that came up. I am hoping these two articles will be beneficial for anyone running demos of Marvel Champions.
I wanted to explore some different areas of design space for this game so I thought a fun way to do so would be to design myself as a playable character. The idea behind these cards, thematically, is that I have no superpowers and weak stats.