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Running Marvel Champions at a Convention – Part II: Teaching the Game

This is a follow-up to my previous article about running a demo or teaching game of Marvel Champions in a convention-type setting. That article focused on the preparations like deck building and how to present the hero, aspect, and scenario options to the players. In this article, I will cover how the events actually went and give some tips for teaching the rules at the table.

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Running Marvel Champions at a Convention – Part I

This weekend I will be running two sessions of Marvel Champions at the Mace West Tabletop Gaming Convention in Asheville, NC. This article will cover my planning and preparations for the event, and my next article will cover specifics of how I ran the games and notable things that came up. I am hoping these two articles will be beneficial for anyone running demos of Marvel Champions.

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Featured Build: Leadership Ms. Marvel

On the 20th of December, FFG gave to me: three packs-of-champions, two villain-scenarios and a week-and-a-half to play it all. I really lucked out this year. I have a subscription through Team Covenant for all the Marvel Champions product types and I received Captain America, Ms. Marvel, and the Green Goblin expansions on Saturday, December 21st. I was off work from December 23rd until January 2nd. I spent a week of that time in St. Augustine, Florida, at my in-laws home where it's generally a pretty laid-back, lazy time. As of the time of this writing, I have played quite a bit of Champions.

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Which Marvel Champions Hero Are You?

I don't know why, but lately I have been discussing and participating in a lot of different methods to determine one's personality type. I thought I should apply it to this game. The idea is that you will start with knowledge about your own personality through one or more of these categories and you can click through to find out which hero from the Core Set and announced expansions (currently through Thor) that you most closely align with.