Now that a couple of weeks have passed since the release of A Renewed Hope’s first set, Faltering Allegiances, I am going to look at some characters who provide the most interesting deck building options in the set. Given that for ARH: Standard this set triggered rotation of some of the most powerful cards out of the format, this opens up the avenues for new deck designs. The first character I am going to look at it is Merrin - Nightsister Survivor. She is from the video game Jedi: Fallen Order, and is a big part of that storyline.
A Protection archetype that I've been referring to as an "immortal" build arrived on the scene with the Doctor Strange hero pack. This archetype is built around Unflappable and assisted by Desperate Defense from that pack. I actually started playing around with this kind of deck in Black Widow with Defensive Stance and her Synth-Suit, but now I don't feel like I even need that preparation card to achieve my goals.
Today I want to share two deck lists I am iterating on that share a common theme: buffing allies and resource generators. The first deck is just one that I built for fun because I thought a solo deck that revolves around a team-up of Captain America and Hulk would be satisfying in a punch-everything-in-the-face kind of way. The second was an attempt to build a deck around my favorite probably-not-worth-it-yet card, Vision, using Thor's God of Thunder to provide the needed resources.
On the 20th of December, FFG gave to me: three packs-of-champions, two villain-scenarios and a week-and-a-half to play it all. I really lucked out this year. I have a subscription through Team Covenant for all the Marvel Champions product types and I received Captain America, Ms. Marvel, and the Green Goblin expansions on Saturday, December 21st. I was off work from December 23rd until January 2nd. I spent a week of that time in St. Augustine, Florida, at my in-laws home where it's generally a pretty laid-back, lazy time. As of the time of this writing, I have played quite a bit of Champions.
Written by Andrew Grandstaff Last time I talked about how to pilot the Library Access combo decks, today I am going to talk about how to take it down. It is important to remember the goal of these decks is to have 0 cards in both their discard pile and deck along with having at… Continue reading Library Access Denied