Today I want to share two deck lists I am iterating on that share a common theme: buffing allies and resource generators. The first deck is just one that I built for fun because I thought a solo deck that revolves around a team-up of Captain America and Hulk would be satisfying in a punch-everything-in-the-face kind of way. The second was an attempt to build a deck around my favorite probably-not-worth-it-yet card, Vision, using Thor's God of Thunder to provide the needed resources.
On the 20th of December, FFG gave to me: three packs-of-champions, two villain-scenarios and a week-and-a-half to play it all. I really lucked out this year. I have a subscription through Team Covenant for all the Marvel Champions product types and I received Captain America, Ms. Marvel, and the Green Goblin expansions on Saturday, December 21st. I was off work from December 23rd until January 2nd. I spent a week of that time in St. Augustine, Florida, at my in-laws home where it's generally a pretty laid-back, lazy time. As of the time of this writing, I have played quite a bit of Champions.
Written by Andrew Grandstaff Last time I talked about how to pilot the Library Access combo decks, today I am going to talk about how to take it down. It is important to remember the goal of these decks is to have 0 cards in both their discard pile and deck along with having at… Continue reading Library Access Denied
Library Access Combo Strategy Guide
The most important thing to remember when sitting on either side of this combo is to remember the ultimate goal of the combo player is to have 0 cards in their discard pile and 0 cards in their deck.
Written by Gilbert Nevils It’s been over a week since Worlds has wrapped up, and I’ve had some time to digest to my own thoughts on the event as a whole. I wasn’t sure exactly how I was gonna approach the write up per se, as personally I don’t think I’m the best or… Continue reading Buns and Guns – A Worlds 2018 Top 16 Tournament Report