Greetings! And welcome to a new series I'm starting titled: Fanta-Flix. In this series, I'll be taking a step back in time to re-visit classic fantasy films and see how they're holding up. You'll likely have heard of some of them, but maybe you'll discover a few gems along the way that you never got around to watching. So buckle-up and get ready to journey to the center of the universe as we tackle: Masters of the Universe.
Most people who think of card games, think of competitive card games like Magic The Gathering. While Arkham Horror is a cooperative game, there is still an element of a common opponent brought in through the encounter deck. Given that, we can use terms and archetypes from competitive games to help us better understand how to “win” at Arkham Horror. The most common archetypes are aggression, control, combo, and tempo. This month, we’re going to talk about aggression (“aggro”) decks, and how to win before the encounter deck gets a chance to screw you over.
With much of the lore out of the way in the first episode, we can now get down to business hunting a Variant. During this hunt we are going to have to address some very important questions. What makes Variant Loki different? Where is the Variant hiding? What are the Timekeepers actually up to?
nearly complicated the plot of the Harry Potter story beyond salvaging. The writers of "Back to the Future II" left Marty's girlfriend Jennifer unconscious for most of the movie because figuring out what to do with her timeline was just too complicated. When the MCU introduced time travel in Endgame, they did it in such a way that requires internet video breakdowns to grasp (or you can simply hand-wave it, like this guy). Regardless of what type of time travel you introduce into your fictional universe, you have to be ready to deal with the fallout. And that fallout is going to include internet bros saying you did it wrong. So what better character to provide the perspective for a time-travel story than a magical, chaotic, selfish being who manipulates every situation toward his own ends?
Welcome to the 4th and final piece of my set review of Modern Horizons 2 from a competitive point of view. I hope you have enjoyed what I've written so far, and just know, it's an awful lot of words, URLs, and images. It's also a lot of fun, so let's dig into the Black cards!