The picture that perfectly describes the third scenario of The Innsmouth Conspiracy. Credits to FFG for creating a stunning image. My favourite is still the cover image for the path to carcosa. The one thing I look forward to in games are narratives. I love lore and I love stories. All of which, gives meaning… Continue reading The Fractured Timeline of the Innsmouth Conspiracy, Issue 2: Scenario 3 & 4
IT WAS INEVITABLE: The lockdown...the restricted movement... the never ending days of wearing face mask...the delays in shipments... and yet... a lot more game time for Arkham Horror LCG...like what??? Reflecting on my AH:LCG journey so far, I would say that I have played way more AH:LCG than I ever have before the pandemic. Mostly,… Continue reading Arkham Horror LCG in the time of COVID-19
I've been playing since the Ice Age, literally, and I've seen the ebbs and flows of fun Standard formats and just awful ones. In the days of Cawblade, prior to the banning of Stoneforge Mystic and Jace, the Mind Sculptor, garnered more than 50% of the metagame. My first big tournament win was with Burning Psychatog, a simple Dimir control deck that splashed Anger for the Upheaval turn, and 6 of the top 8 also played the same deck. Does anyone remember Pickles from Time Spiral? Rebels in Masque? Siege Rhino meta? Thragtusk? And so on and so forth, for just about every Standard format. So when I hear is the Standard format is so unfun, I wonder, what is fun? The last great Standard, in my opinion, was Innistrad-Return to Ravnica. And since then we've had to deal with energy from Kaladesh, Teferi, all of Eldraine, and the Ikoria companions. And now, Mono-Green/Gruul/Temur and URx Dragons/control make up close to 50% of the meta powered by 3 main cards: Esika's Chariot, Goldspan Dragon, and Alrund's Epiphany. After those, there's also the multitude of Mono-White Aggro.
In this new series, I'll be going through each hero in Marvel Champions to comment on the theming in their signature set of hero cards. I'll assess each of the different cards in the hero's kit and then give a rating on how well that card represents the character and their abilities. Finally, I'll give an overall theme rating for the hero. The ratings range from A-F. I'm not using an S-rating because that's typically used in power ratings. This list is simply commenting on the theme of the card. Additionally, the effectiveness of a card in play is not inherently related to how well it is themed, though there may be exceptions to this. This isn't meant as a strategy guide, but maybe it will help you enjoy the theming around these heroes more than you did before.
It's been a bit since my last article, and while I have sat back and kept a general eye on how Modern has been going, so much of the Magic Twitter drama has been focused on other formats. While it's been quieter about Modern, one of the most common refrains I have been hearing the last couple weeks is just how wide open the format feels. Sure you can register one of the Top 10 decks I will be discussing today (at least according to Goldfish) and probably have a decent night against a lot of opponents, but even decks outside the Top 10 can show up and wreck face. Modern is definitely a format where your matchups matter....a LOT...but given how in the last few years we would often see multiple decks above 10% of the meta and 4 or 5 taking up over 60% just by themselves, it's refreshing to see more variety.